PTI90220 – Advanced Computer Graphics

Modul
Advanced Computer Graphics
Advanced Computer Graphics
Modulnummer
PTI90220
Version: 1
Fakultät
Physikalische Technik / Informatik
Niveau
Master
Dauer
1 Semester
Turnus
Wintersemester
Modulverantwortliche/-r

Prof. Dr. Sven Hellbach
Sven.Hellbach(at)fh-zwickau.de

Dozent/-in(nen)

Prof. Dr. Sven Hellbach
Sven.Hellbach(at)fh-zwickau.de

Lehrsprache(n)

Englisch
in "Advanced Computer Graphics"

ECTS-Credits

5.00 Credits

Workload

150 Stunden

Lehrveranstaltungen

4.00 SWS (2.00 SWS Praktikum | 2.00 SWS Vorlesung mit integr. Übung / seminaristische Vorlesung)

Selbststudienzeit

90.00 Stunden
45.00 Stunden Preparation and follow-up - Advanced Computer Graphics
45.00 Stunden Selbststudium - Advanced Computer Graphics

Prüfungsvorleistung(en)
Keine
Prüfungsleistung(en)

mündliche Prüfungsleistung
Modulprüfung | Prüfungsdauer: 30 min | Wichtung: 100% | wird in englischer Sprache abgenommen
in "Advanced Computer Graphics"

Medienform
Keine Angabe
Lehrinhalte/Gliederung
  • Computer graphics and computer science
  • Definition and subfields of computer graphics / classification of graphics software
  • Graphic systems
  • Graphics systems as software layer and API / OpenGL as graphics system / development of passive graphics software
  • Advanced mathematics of computer graphics
  • Homogeneous coordinates and transformations / transformation pipeline
  • Categories of 3D models and functionality of solid modelers
  • Advanced visualization algorithms
  • Projections / Hidden Line and Hidden Surface Algorithms / Lighting and Shading
  • Materials and textures
  • Solid materials / Transparency and alpha blending / Mapping textures on 3D surfaces and solids
Qualifikationsziele

The Students can integrate computer graphics with their own rules, possibilities and peculiarities into modern computer science systems. They know essential and advanced mathematical and algorithmic principles of computer graphics as well as the principles of graphics systems. The theoretical knowledge imparted can be applied in the context of a practical implementation in Unity3D. Students will work together as a project team and apply their knowledge in a study-specific project with the Unity3D-Engine.

Besondere Zulassungsvoraussetzung

keine

Empfohlene Voraussetzungen
Keine Angabe
Fortsetzungsmöglichkeiten
Keine Angabe
Literatur
  • Mason Woo/Jackie Neider/Tom Davis/Dave Shreiner: OpenGL Programming Guide, Addison Wesley Bosten New York
  • Tom McReynolds, David Blythe: Advanced Graphics Programming Using OpenGL (Elsevier Science, 2005)
  • Georg Glaeser, Hellmuth Stachel: Open Geometry: OpenGL® + Advanced Geometry (Springer, 2012)
Hinweise
Keine Angabe