PTI90220 – Advanced Computer Graphics

Module
Advanced Computer Graphics
Advanced Computer Graphics
Module number
PTI90220
Version: 1
Faculty
Physikalische Technik / Informatik
Level
Master
Duration
1 Semester
Semester
Winter semester
Module supervisor

Prof. Dr. Sven Hellbach
Sven.Hellbach(at)fh-zwickau.de

Lecturer(s)

Prof. Dr. Sven Hellbach
Sven.Hellbach(at)fh-zwickau.de

Course language(s)

English
in "Advanced Computer Graphics"

ECTS credits

5.00 credits

Workload

150 hours

Courses

4.00 SCH (2.00 SCH Internship | 2.00 SCH Lecture with integrated exercise / seminar-lecture)

Self-study time

90.00 hours
45.00 hours Preparation and follow-up - Advanced Computer Graphics
45.00 hours Self-study - Advanced Computer Graphics

Pre-examination(s)
None
Examination(s)

mündliche Prüfungsleistung
Module examination | Examination time: 30 min | Weighting: 100% | wird in englischer Sprache abgenommen
in "Advanced Computer Graphics"

Media type
No information
Instruction content/structure
  • Computer graphics and computer science
  • Definition and subfields of computer graphics / classification of graphics software
  • Graphic systems
  • Graphics systems as software layer and API / OpenGL as graphics system / development of passive graphics software
  • Advanced mathematics of computer graphics
  • Homogeneous coordinates and transformations / transformation pipeline
  • Categories of 3D models and functionality of solid modelers
  • Advanced visualization algorithms
  • Projections / Hidden Line and Hidden Surface Algorithms / Lighting and Shading
  • Materials and textures
  • Solid materials / Transparency and alpha blending / Mapping textures on 3D surfaces and solids
Qualification objectives

The Students can integrate computer graphics with their own rules, possibilities and peculiarities into modern computer science systems. They know essential and advanced mathematical and algorithmic principles of computer graphics as well as the principles of graphics systems. The theoretical knowledge imparted can be applied in the context of a practical implementation in Unity3D. Students will work together as a project team and apply their knowledge in a study-specific project with the Unity3D-Engine.

Special admission requirements

keine

Recommended prerequisites
No information
Continuation options
No information
Literature
  • Mason Woo/Jackie Neider/Tom Davis/Dave Shreiner: OpenGL Programming Guide, Addison Wesley Bosten New York
  • Tom McReynolds, David Blythe: Advanced Graphics Programming Using OpenGL (Elsevier Science, 2005)
  • Georg Glaeser, Hellmuth Stachel: Open Geometry: OpenGL® + Advanced Geometry (Springer, 2012)
Notes
No information